Use Fire Trap as soon as you can (ask somebody to buy it for you) so you can drop Molten strike. I found a nice 1h Sceptre sold by Targlieth that had 3L all red sockets.įocus on items that have Life and Resistances.įor boots use Wanderlust or any boots with Movement speed if possible, otherwise Life/Resists. Keep an eye out for a 3L (all red sockets) item. Try to get a good Crucible sceptre base and then Craft it yourself.ĭual wield 1h Sceptres early on as they increase your elemental damage and deal decent physical damage for Molten Strike. Looking for +1 to Fire spell skill gems, Fire damage penetrates % resistances, % Damage/Fire over time Multiplier and Life + Resistances. Looking for: % Fire damage over time multiplier and Life + Resistances.Īmulet should be a Warlord influenced Marble amulet and should be crafted either with essences of Anger or chaos spammed. Gloves should be a Shaper base and should be crafted with the essence of Delirium. Looking for: Socketed gems are supported by level # Concentrated effect/Burning damage (or both) and Life + Resistances. Helmet should be an Elder base and should be crafted with the essence of Horror. Alternatively look for similar items that I had on: My recommendation is buying the base and crafting it yourself as it will usually turn out cheaper. In the endgame a few of your items should be influenced. Instead of Faster attacks for your movement skills you could use Culling strike. If you are struggling with a high regen monster/boss use Frost bomb and it will reduce its ability to regenerate by 75%. I used Tabula Rasa to make double 5L's since Searing bond and RF both use the same support gems. If you find a 4L/5L/6L (Tabula rasa) you should place your main skills inside. Links are always important and your primary skill should have the most links during leveling. The shield should be anything that helps you sustain RF (Springleaf, The Oak, Saffel's Frame, Rise of the Phoenix). The primary focus should be on: +1 to all Fire spell skill gems, % Elemental damage, % Fire damage, % Damage over time, % Fire damage over time multiplier and % Damage over time multiplier. Spell damage also doesn't apply to RF but it does apply to Fire Trap and Searing bond. This is a spell based build meaning the pDPS/DPS of the weapon don't matter. But you can leave it on a lower level it wont change your damage too much. If you just can't get it anywhere don't worry, the only downside is you wont be able to level your swift affliction as much. For example if you are crafting your RF Elder helmet make sure to use a high ilvl "Royal Burgonet" or "Eternal Burgonet" as they have the highest base armour.Ī little bit of Dexterity should be somewhere on your gear. Every single item should have as much armor as possible. Basically you can see everything that I had and what you should aim for at each point in your leveling process.Īdded a Flammability Ring option to replace the Profane Proxy. Also here you can check out the whole tree, gear, gems, enchants, damage, etc. A lot of leveling trees inside and Non-Cluster/Cluster alternatives, to the bottom left where it says "Endgame - 95 (default)", click on that and you can swap out the trees to see what you need to prioritize. Use this as much as you can, everything is inside. best corruption for chestpiece is now "+1 to level of Socketed Gems" updated skills, now uses 2x 5Ls (Fire trap + Searing Bond) instead of just 1x 6L (Fire Trap) updated the Tree and the leveling trees (removed the 15% life mastery as it did nothing, replaced with a decent regen Fire mastery) Anomalous Infernal Cry is used to weaken enemies and trigger death explosions on big packs. Uses Leap slam to traverse gaps and ledges and shield charge to move around with high speeds.įire Trap will be your main DPS skill for tougher enemies and Bosses. After you can sustain the everlasting Righteous Fire you will just be walking and everything will die around you. The build stacks a lot of Life, Life regeneration, Elemental Resistances and in the end elemental damage. You set yourself on fire with RF and do everything in your power to mitigate the overwhelming fire damage. maxing out is expensive (elder influenced helmet) slightly tougher start (because of RF sustain without regen) + Elder, Conquerors, Sirus and Atziri are a joke + tanky af (check the effective life for each element and phys in PoB) + can do most map mods (except for no regen, less recovery and -max res) If you don't like dying this is the build for you. Lost some damage on Fire mastery but got explosions!Ĭonclusion: It's really buffed! (not that we needed it).Īround 20% more effective life and explosions, at the cost of around 5% less damage.
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